Pocket Paragons is a quick deceptively simple game of big spells and big reads. Take their HP down to 0 or deliver a carefully placed Execute to take your opponent out in an instant! Every turn is intense and no moment is safe in Pocket Paragons. This event is not a tournament.
Out-drink your fellow adventurers at The Red Dragon Inn. Multiple round tournament, winners from each round will compete for ultimate victory and prizes!
Players take the role of tribal chiefs as they work together to create their city using building and unit cards. Each tribe introduces unique cards to the communal deck, and each card played in your city will determine the success of your efforts. This variant is a great stepping stone for new players to be […]
The court that surrounds the King holds subjects who seek power. Each player represents a family that will vie for control over subjects. Featuring seven victory conditions, the path to victory may shift as you gain more information about each subject’s motives and those of the other families. Your allegiances will twist and change based […]
Your rivals will resort to trickery and sabotage in attempts to collapse your army. And be warned, as you assemble larger and larger armies and conquer more and more territory you’ll be haunted by dark visions of a world in ruins… the feared Dark Omens! Should too many Dark Omen haunt you on the battlefield […]
Pine Box Entertainment is proud to announce the development of a new experience for 7th Sea fans in the form of a hybrid card game/board. Their Leader and Crew, along with hired mercenaries will battle and duel over three Locations with the city. Throughout the game, they must use Influence, Brawn, and Finesse to outmaneuver […]
The city of Arkham is caught in a dark plot that spans across decades! From the quiet days of Arkham’s past to the bustling days of its future, you and your fellow investigators will chase the culprits of this chronological caper before they undo sixty years of important scientific discoveries. Will you find and rescue […]
Map cards are placed in the middle of the table. Around these map cards, players place action cards, with them consulting one another to decide the best choice to make from those available: draw a card, turn over a card, discard, etc. Urgent cards, which should be read entirely before doing anything else, can change […]
Hypothesize how many tricks you will win, and record your bid. Place tokens on the community research board as you play your hand, and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been […]
This is a crazy secret selection, simultaneous reveal programming game that plays in about 30 minutes. The closer you get to the end of the game, the more insane and paranoid you (and your cat) will get. You will laugh, plot and scratch your brain! Play as a cat against 3 to 5 other cats […]
Can you out-play Fate? Deck of Wonders is a solo (and co-op) legacy card game where Fate herself has stacked the deck against you. It captures the feel of classic TCGs, but in a solitaire format that evolves as you play! In Deck of Wonders you’ll summon minions, cast spells, and battle Villains as you […]
A delightful card game for the end of the world! A lightweight game that finished in the top .01% of Kickstarters of all time. Play traits. Score points. WIN the end of the world!
Doomtown is typically played with two players, but multiplayer variants allow more players to get into the game. We’re excited to offer new co-operative and solo modes in this Kickstarter. During the game, each player builds locations in the town and fights for overall control. Doomtown sets itself apart from other card games in that […]
Introduced to Earth in Robert Asprin’s Myth Adventure series this game is the way the rest of the universe plays poker. Very few humans play it well as their own version is quite basic. Poker with a new dimension of strategy, conditional modifiers. This game always devolves into fits of laughter.
Flapjacks and Sasquatches is an easy, “take that” style card game in which you want to chop down the tree card in front of you. The card has both a “chop” value and a point value; using Axe cards, you roll dice to try to meet or exceed the “chop” value. When you do, you […]
Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you’ve mastered one set, new heroes arrive to provide all new match-ups. Combat is resolved quickly by comparing attack and defense cards. However, each card’s unique effects and a simple but deep timing system lead to interesting decisions […]
Players choose between building up their bouquet to try to score major points in the end game Tulip Festival, giving tulips to other players’ bouquets for immediate points, and placing tulips in the Tulip Festival to adjust each type’s ranking. Each turn, players draw one Tulip card, take an action, then draw another Tulip card […]
A fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you […]
Decks maybe from any set, have been removed from their retail packaging, and have been scanned but remain shrink wrapped and unused. These are bulk decks and will provide a level playing field. We strongly recommend you arrive 10 minutes prior to the start of the event to receive your Sealed decks and have a […]
Dump cards from your hand as quickly as you can, but you might not be able to play what you want! Do you quit and freeze your hand or draw and hope to keep playing?
A fight game for 2-6 players set in the Old West. Each player has a custom deck, and all players draw cards from a unique scene deck. Rules for free-for-all and team games.
Liars and Landmines is a new twist on an old classic. Players try to be the first to get rid of all of their cards through clever strategy, bluff and outright deception. Conditional modifiers add a new dimension of play, while Landmines provide a new way to win.
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb […]