TRD – Trade Day Event
Practical exercises and scenario-based learning are vital tools in an educator’s toolbox. However, designing an effective exercise that reinforces key learning objectives while providing appropriate feedback and maximizing available resources can be a daunting prospect. In this course, we will discuss key planning considerations for creating learning exercises that are appropriate to your learner’s current […]
The path to presenting, exhibiting, or even casually networking at a professional event is full of invisible roadblocks for neurodivergent participants. Even though accessibility is on the rise, there are still many ways that cons and conferences can improve—and make meaningful changes to their programs and policies—to lower this barrier to entry, and help neurodivergent […]
Our hosts, three names prominent within in the retail realm and beyond: Travis Severance (owner of Millennium Games and TCS Consultation), Paul Butler (owner of Games & Stuff) and Steve Ellis (former owner of Rainy Day Games and former head of Oni Games). All three have previously served on the GAMA Retail Board, are frequent […]
This session will explain how Anthropocenes might be used in an educational setting and walk participants through several rounds of gameplay.
In this case study, a table role-playing game was implemented in a high school English class studying Sophocles’ Antigone, intended to help a classroom instructor achieve specific, targeted objectives. Upon completion of the game sessions, all participants were interviewed to share their experience and insights into using the table role-playing game and how it impacted […]
We’ll explore the connection of SMG games such as Wingspan, My little Scythe and how it intersects with education. Come be apart of this new viewpoint that the world of Stonemaier can be seen in.
Utilizing the board game, The Last Spike, primary source materials, and short readings, this curriculum assists students in identifying the impact of the Transcontinental Railroad’s construction on migration, immigration, and commerce. This lesson plan meets 7 National Council for Social Studies (N.C.S.S.) standards. It is easily accessible and utilizes geography, history, strategy, economics, critical thinking, […]
This panel will bring together four academics from different corners of the gaming space to talk about the upcoming research they are doing on games (trpgs) and game culture, and what areas of gaming should be a future focus. Four academics who have published research on games will talk about what they have coming up, […]
Sidelines are the unsung heroes of retail, and we’re here to guide you through the art of curating and selling lines beyond gaming. Sidelines allow you to set your store apart from the crowd, draw in new customers, and make more on your sales. From posters and tarot cards to craft supplies and enamel pins, […]
In this session, guests will learn how Lorcana connects to DEIB values, how it fosters inclusive culture and lastly, how it promotes the value of all voices and ages during gameplay.
What is a game? Does it still count as play if participation isn’t voluntary? These are some sticky philosophical questions about educational games we will discuss as a group in this session. Bring your insights and opinions! But we will also discuss common pitfalls in educational games that make them not ‘game-like’, like the ‘creepy […]
Safety tools and consent checklists have become increasingly common practice at RPG tables and in larps. Many instructors understand their classrooms as safe spaces, where students should be able to have agency in their learning and make mistakes without lasting judgment or ridicule. But how do we balance the safety that consent practices seek to […]
How do we describe games? What systems do you turn to? For suggestions (reader’s advisory), as well as research about games. Let’s collect, critique, and propose preferred terms. This is an early step in the process to replace the current Library of Congress “Games, Fantasy” or public libraries’ “Games–pastimes” with meaningful groups, categories, and most […]
Mr. Hamon and Mr. King were 5th-grade math and science teachers when they first created this unit to satisfy some of the biology and engineering state standards. Students created cosplay outfits with moving parts, large-scale coverings, and an assortment of designs using mostly mundane or dollar-store craft materials. Come and see how you can integrate […]
An interactive workshop in which participants will gain insights on how to create fun and engaging educational games. Dr. Joey Lee, Director of the Games Research Lab at Teachers College, Columbia University will present a case study of Trailblazer Heroes, a co-operative strategy game that teaches Asian American Pacific Islander history. Challenges and lessons learned […]
We describe this process in detail, specifying the questions instructors must ask at each step and outlining common gamification strategies that may be used when designing the experiential exercise. We provide tips on how to ensure the newly-created experiential exercise works well in virtual settings and with existing simulations. Finally, we share examples of exercises […]
A chance to demo games & meet w/some of your favorite TRD exhibitors and presenters. Part demo, part networking, part social; join us for this culminating TRD event! A great way to end your Trade Day.
Ever thought, “I want to do an educational escape room that’s fun and challenging, but how?” Well, we thought the same. We are three business professors (with very non-traditional backgrounds) who are passionate about experiential education. We designed an escape room to teach our students about developing a positive business culture, leadership, and team dynamics. […]
Guided by the facilitators, and through active participation, attendees will explore the design process and idea iteration to theme an educational experiential learning experience around social and environmental issues in higher education
As some folks move away from older social media platforms, why not build your own? Discover the potential of the fully customizable digital community of Discord. Did I mention it’s totally free?
This session will compare the Rosa Parks episode of Doctor Who with children’s literature and common understanding of the figure as a historic “hero.” It will look at how stories often gloss over people who have affected social change, forgoing their struggles and lived experiences in order to romanticise them. It will examine a lesson […]
Who Taught You That? Join us for an enlightening journey into the world of Floodgate Games and beyond, where we explore the transformative power of the two-player experience through the lens of Queer Theory and adult play therapy. Dr. Josh Littleton, an esteemed psychotherapist, researcher, and founder of Board with Sex, guides us in understanding […]
Besides being engaging and fun, board games can also meet many educational standards. Most games inherently include some basic math and reading, and it’s not hard to find a science or history-themed game. We’ll discuss how to support school-day learning during afterschool, board game clubs. Board game club pilot-sites (Elementary and Middle School) will share […]
I have ran an EduRPG for 6 years and counting. I will share my Crit Hits and Crit Fails. I will share all documents I have created and encourage you to make it your own.
Teaching in a corporate or industrial environment often involves a short amount of time, often no more than 3-days. As if that wasn’t enough, you also have students that don’t want to be there and usually question the material that is being offered. I’ve effectively used several techniques I’ve learned playing RPGs that have not […]