Miniatures
Bring your 200 point extended format X-Wing list and compete over 3 rounds. This is a casual tournament for all skill levels.
Pilots, scanners have picked up incoming TIE Fighters! Its time to earn your wings and protect the Rebellion! We’ll use the escalation rules from Fantasy Flight’s 2.0 version of X-Wing Miniatures
Close out the ‘con by celebrating the return of Huge ships and the Epic format! We’ll team up and play though as many scenarios as we can. This will be a casual event, but you need to bring your own miniatures, templates, cards, dice, etc. (Epic kit can probably be shared, but having your own […]
Maj. Gen. Nathaniel Green and his Continental regulars, supported by local militia, engages Lord Francis Rawdon’s mixed bag of British and Loyalist forces on a wooded ridgeline along the Great Waxhaw Road. A classic battle of the American War of Independence comes to life in 15mm scale. The quick playing Wilderness Wars rules are easy […]
17 June 1775- Charlestown, Massachusetts. General Israel Putnam and the nascent Continental Army have occupied the high ground on the Charleston peninsula. General William Howe and a crack force of British regulars cross the Boston Harbor to dislodge the Rebel position. The events that follow this day are legendary.
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
As the battle for Llael rages on, in one small corner of the country two mismatched forces band together to attempt to reclaim, or to defend the city of Merrindor. Can the Commanders keep their forces on target, or will their petty differences and individual goals fracture the alliance and make them easy pickings? This […]
The land of Aurora has six Craftsman guilds: the Circle of Ancient Sayings (the mages), the Legion of Slaying (the warriors), the Knights of Justice and World Peace (the knights), the Ranger Troop of the Outdoors, the Precious Order of Wanderings (the clerics), and the Den of Four or More Fingers (the thieves). Each Guild […]
The land of Aurora has six Craftsman guilds: the Circle of Ancient Sayings (the mages), the Legion of Slaying (the warriors), the Knights of Justice and World Peace (the knights), the Ranger Troop of the Outdoors, the Precious Order of Wanderings (the clerics), and the Den of Four or More Fingers (the thieves). Each Guild […]
This will be a 4 round Kill Team tournament, using the Core Rulebook and the Elites expansion. Kill Teams should be 100 points, wysiwyg, and painted to a 3 color minimum. Missions will be out of the Nova packet here: https://www.warhammer-community.com/wp-content/uploads/2018/08/Nova18_CompetPlay.pdf Prizes will be based on attendance, and awarded for: Best Overall, Best General, Best […]
The Battle of Salamis 480 BC was a critical naval battle fought between an alliance of Greek city-states and the Persian Empire under King Xerxes. By all accounts the Greeks were heavily outnumbered but used a narrow straight to eliminate the numerical advantage. The historical records do NOT clearly detail how the forces were arranged. […]
The Battle of Salamis 480 BC was a critical naval battle fought between an alliance of Greek city-states and the Persian Empire under King Xerxes. By all accounts the Greeks were heavily outnumbered but used a narrow straight to eliminate the numerical advantage. The historical records do NOT clearly detail how the forces were arranged. […]
May 12-15, 1940, German armor engages the French armor to tie them down so the breakthrough in the Ardennes can happen. Rules are modified Tiger, Tiger, Burning Bright from The Games of War. Scale is 6mm. Gamemaster is John Bobek.
May 12-15, 1940, German armor engages the French armor to tie them down so the breakthrough in the Ardennes can happen. Rules are modified Tiger, Tiger, Burning Bright from The Games of War. Scale is 6mm. Gamemaster is John Bobek.
It is Federation Year 83 and the Second Sathar War has entered its Third Phase. Across the galaxy, United Planetary Federation Spacefleet has pivoted to the offense. Off the coast of the Fromeltar System, a UPF scout force has identified the main Sathar supply artery through the Xagyg Dust Nebula. Now the trap is set. […]
With hindsight we all think it ridiculous that Burnside did not just roll over the bridge and take Sharpsburg. This scenario will help us understand the geography and lack of information that plagued Burnside during this action. We will also see that the timely counterattack of A.P. Hill confirms Burnside’s earlier apprehension about blindly attacking […]
Failing in its attempt to reach the Dunker Church, Hooker’s 1st Corps is spent so Mansfield’s 12th Corps is sent into the fray. But half of the corps is comprised of green troops. Will they do any better than Hooker’s men? This event is being run as a play-test for Small Deadly Space: Rules for […]
Most Antietam games include “McClellan rules” which give the Confederates a fighting chance. In this game we will allow the Federals to move all their forces. Let’s see if Lee, Longstreet, and Jackson can hold them back. This event is being run as a play-test for Small Deadly Space: Rules for Epic 6mm Grand Tactical […]
Hooker’s 1st Corps drives through the Miller Cornfield to reach the Dunker Church beyond the West Woods. Lawton’s and J.R. Jones’ Divisions attempt to stop them supported by Hood and part of D.H. Hill. This event is being run as a play-test for Small Deadly Space: Rules for Epic 6mm Grand Tactical Battle in the […]
D.H. Hill’s division participated in the fight over in the Cornfield. What is remarkable was his ability to hold the Sunken Road against two divisions of the Federal 2nd Corps. Anderson was able to support him in the nick of time. If Federal success in the Sunken Lane could have broken Lee’s army in half. […]