Miniatures
There is only glory. All other paths lead to death. This is the one rule of the blood pits of Crixus. Do you have what it takes to face off against fierce warriors, wily sorcerers and even wild beasts in truly mortal combat? Bring your own starting Melee/Wizard/In the Labyrinth characters or create new ones […]
Set sail me hearties ……It’s time to take to the open seas against all flags, plunder and sink your opponents, find hidden treasures and return to port as master of the pirate Haven of Tortuga. Cheers good to be a pirate King. All materials will be provided and rules will be taught.
Voidship Action in the Astral Void – 28mm ship-to-ship combat on the Astral Sea. All ships and minis provided…just step right up and see if you have your Astral Sea legs. This game is curated by the designers Dane Laitinen and Danny Lee Grimes. Get updates prior to the event at facebook.com/groups/blackwoodsociety/
Clashes between great families have left the peace of all Japan teetering on a cliff’s edge. With huge armies amassed around the imperial palace, will you to splinter all Japan into a bloody century of war for the sake of your pride? Why, yes. Player v. player miniatures skirmish with some role-playing. Misteries in Misdeeds […]
Clashes between great families have left the peace of all Japan teetering on a cliff’s edge. With huge armies amassed around the imperial palace, will you to splinter all Japan into a bloody century of war for the sake of your pride? Why, yes. Player v. player miniatures skirmish with some role-playing. Misteries in Misdeeds […]
With hindsight we all think it ridiculous that Burnside did not just roll over the bridge and take Sharpsburg. This scenario will help us understand the geography and lack of information that plagued Burnside during this action. We will also see that the timely counterattack of A.P. Hill confirms Burnside’s earlier apprehension about blindly attacking […]
Failing in its attempt to reach the Dunker Church, Hooker’s 1st Corps is spent so Mansfield’s 12th Corps is sent into the fray. But half of the corps is comprised of green troops. Will they do any better than Hooker’s men? This event is being run as a play-test for Small Deadly Space: Rules for […]
Most Antietam games include “McClellan rules” which give the Confederates a fighting chance. In this game we will allow the Federals to move all their forces. Let’s see if Lee, Longstreet, and Jackson can hold them back. This event is being run as a play-test for Small Deadly Space: Rules for Epic 6mm Grand Tactical […]
Hooker’s 1st Corps drives through the Miller Cornfield to reach the Dunker Church beyond the West Woods. Lawton’s and J.R. Jones’ Divisions attempt to stop them supported by Hood and part of D.H. Hill. This event is being run as a play-test for Small Deadly Space: Rules for Epic 6mm Grand Tactical Battle in the […]
D.H. Hill’s division participated in the fight over in the Cornfield. What is remarkable was his ability to hold the Sunken Road against two divisions of the Federal 2nd Corps. Anderson was able to support him in the nick of time. If Federal success in the Sunken Lane could have broken Lee’s army in half. […]
William’s division of green troops evaporated in earlier combat. But Greene’s men were able to advance into the fields before the Dunker Church. Sedgwick’s Division of the 2nd Corps arrived to support their efforts and bounded into the West Woods. Unfortunately, Anderson and McLaws arrived, thus closing the trap. This event is being run as […]
It is Federation Year 83 and the Second Sathar War has entered its Third Phase. Across the galaxy, United Planetary Federation Spacefleet has pivoted to the offense. Off the coast of the Fromeltar System, a UPF scout force has identified the main Sathar supply artery through the Xagyg Dust Nebula. Now the trap is set. […]
May 12-15, 1940, German armor engages the French armor to tie them down so the breakthrough in the Ardennes can happen. Rules are modified Tiger, Tiger, Burning Bright from The Games of War. Scale is 6mm. Gamemaster is John Bobek.
May 12-15, 1940, German armor engages the French armor to tie them down so the breakthrough in the Ardennes can happen. Rules are modified Tiger, Tiger, Burning Bright from The Games of War. Scale is 6mm. Gamemaster is John Bobek.
The Battle of Salamis 480 BC was a critical naval battle fought between an alliance of Greek city-states and the Persian Empire under King Xerxes. By all accounts the Greeks were heavily outnumbered but used a narrow straight to eliminate the numerical advantage. The historical records do NOT clearly detail how the forces were arranged. […]
The Battle of Salamis 480 BC was a critical naval battle fought between an alliance of Greek city-states and the Persian Empire under King Xerxes. By all accounts the Greeks were heavily outnumbered but used a narrow straight to eliminate the numerical advantage. The historical records do NOT clearly detail how the forces were arranged. […]
This will be a 4 round Kill Team tournament, using the Core Rulebook and the Elites expansion. Kill Teams should be 100 points, wysiwyg, and painted to a 3 color minimum. Missions will be out of the Nova packet here: https://www.warhammer-community.com/wp-content/uploads/2018/08/Nova18_CompetPlay.pdf Prizes will be based on attendance, and awarded for: Best Overall, Best General, Best […]
The land of Aurora has six Craftsman guilds: the Circle of Ancient Sayings (the mages), the Legion of Slaying (the warriors), the Knights of Justice and World Peace (the knights), the Ranger Troop of the Outdoors, the Precious Order of Wanderings (the clerics), and the Den of Four or More Fingers (the thieves). Each Guild […]
The land of Aurora has six Craftsman guilds: the Circle of Ancient Sayings (the mages), the Legion of Slaying (the warriors), the Knights of Justice and World Peace (the knights), the Ranger Troop of the Outdoors, the Precious Order of Wanderings (the clerics), and the Den of Four or More Fingers (the thieves). Each Guild […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]
Company of Iron is a table top miniatures game. It is a low model count skirmisher game that leverages the massive catalog and refined rule set of Warmachine and Hordes from Privateer Press. Prior experience with table top miniatures games is helpful, but not required. Stop by to learn how to play the game and […]