Numbers matter, and we can help! Come let the Witten Financial team of experts demystify the world of financial reports to help you run a better business!
Games motivate their players intrinsically and educators can leverage that motivation to help learners overcome challenges. Game-based learning (GBL) is a powerful tool.
Do you already have a game in mind? If not, how do you choose a game or game engine for your needs? How do you need to modify it to fit your goals, classroom, students, and school (and maybe district)? What makes a game work in the classroom? These questions and more will be addressed, […]
Center for Learning through Game and Simulations CMU
Five Hundred Year Old Vampire (FYOV) is an educational adaptation of the game Thousand Year Old Vampire (TYOV) by Timothy Hutchings. In FYOV, players chronicle the long existence of a Vampire through the creation of a written journal and a series of player-made artifacts. The Vampire is one of several in a Cohort created by […]
Welcome to the Funkoverse where pop culture & celebrating consumers’ favorite fandoms blossoms into a myriad of collectibles, games, apparel, & accessories that fans will leap at the opportunity to share with their loved ones! Join us to learn more!
Experience a variety of science games that can help students learn and internalize science concepts by doing rather than hearing. Hands on activities spur class discussion, especially when some competition is added to the mix. Talking about strategies that worked more effectively easily turns into discussions of real-world ideas and issues. Concepts explored and reinforced […]
Social interaction is critical to developing a secondary (and beyond) language. A critical part of any tabletop game is the social interaction, but some games promote less inaction than others. (Chess, for example, can be played without muttering one word to your opponent.) This presentation will discuss what to look for and what to avoid […]
From the dining room to the FLGS, the gaming table is a place to practice language development. This event is for educators looking for classroom games & retailers wanting to expand their market.
This presentation presents approaches to using games in the college classroom with an eye toward avoiding frequent pitfalls, especially with regards to assessment. It explores the types of skills that are best learned through games, misconceptions about the possibility of learning through play, and ways in which ungrading strategies can be used to appropriately assess […]
With adaptations across disciplines and age groups see how a variety of games can be utilized in your classroom such as strategy, puzzle, card, role-playing, collaborative/co-op, game show, classics, chance/luck, sports, and more. You’ll play various games which will be followed by a brainstorming discussion of how to adapt them to different ages, subjects, and […]
The presentation will focus on showing you the method of planning your own event or event series supported by using the Melee.gg platform. After the presentation, we will conduct live Q&A.
We’d like to tell you about our plans for 2021 and into 2022. We’ll cover our licensed products, as well as our plans for Battlefield in a Box scenery, and our non-licensed games.
This talk will discuss the different games that I have used, the ways that I use them, the reactions of the students, the changes that I have made through the years, the differences between using board games and computer games, and the differences between using games in higher education and elsewhere.
Join John while he takes you through our release calendar from Gen Con to GAMA Expo, and a discussion on the steps we’re taking to make sure you are ready for the rapidly approaching holiday season.
How-to instructions and simple steps provided as well as a free sample adventure to run at your school, camp, library, museum, etc. Culturally relevant stories in games and education can deliver an experience or lesson that captures the player or student’s imagination and inspires emotional engagement while also providing context for learning. We will cover […]
Come discuss the important topics with fulfilling orders in Asia with VFI CEO, Jeremy Foust. Topics such as packaging size, VAT shipping, cost estimates, delivery time expectations and marketing are often pitfalls for new publishers, and it is often more pronounced into the Asian region, these will all be discussed to help prepare you for […]
Hear a pediatric occupational therapist’s take on how board games can be excellent tools in the home and classroom for promoting social and sensory skills in children, with and without disabilities.
Management researchers will generate an interactive discussion of the implications of using games, highlighting how we have used a variety of games in several different management courses. Through active participation, and guided by the facilitators, attendees will use commercially available games, such as Dungeons and Dragons, and well-known cultural references such as Harry Potter, to […]
The use of RPGs can carry with it many benefits for education and for youth in general, but we still find, especially in rural areas, it brings with it a stigma that keeps it from being used to its full potential. How can we change that? Current research and work is being done on the […]