Game Store Owners (GSOs) want people in their stores that WANT to buy stuff. Wouldn’t it be nice, if you had a group of people – YOU DIDN’T HAVE TO PAY – to find people that want to buy stuff from you. More importantly, the stuff you want to sell them! We are going to […]
Presented by Beth Pintal (Librarian, Indianapolis Public Library). You will be provided tools to help you resolve any real life problems that may infiltrate your gaming group. Today, we deal with a lot of division. These tools will help you work through problems that arise due to conflicts in your group, including political, racial, sexism/misogynic, […]
Learn how to create several types of trivia games that can be done with participants of all ages. You will come away with several ideas as well as enough questions to create your own trivia program!
“The reason why I stayed (in D&D club) was because it was one of the only social groups I enjoyed. I’m the definition of an introvert . . .but in this group I didn’t hate anyone. It was fun and my hands weren’t shaking for once by my social anxiety.” – 8th grader Tabletop roleplaying […]
We introduce the creation of content-specific fictional characters (i.e., character building) as a role-playing activity, allowing students in Management and Leadership classrooms to meaningfully engage with course material while also stimulating students’ outside-the-box thinking and imagination. Character building as a classroom activity not only allows for creative thinking, but also serves to develop students’ skills […]
Bring the engagement & excitement of escape rooms to the classroom. Escape boxes are a great way to review/ introduce concepts & skills while also working on cooperation, problem solving, and communication skills. Attendees will work together to solve the puzzles in an example escape box to get a true feel for how the process […]
Gamers run into three main issues impacting Game Store Owners (GSOs): Not enough money to buy games they want; Not enough time to play the games they have; Too worried about work/budget/cash flow to enjoy the games they do play. With the “Rise of Geekdom”, many gamers are career-minded individuals that want to slay the […]
From movies and TV shows to video and card games, the Pokémon brand is stronger than ever. Join in on the Pokémon fun with Play! Pokémon Leadership as we talk about bringing the many pillars of Pokémon to your store or school.
Creating engaging sessions for role-players can be similar to engaging students in class. In this session, we will explore how lessons learned from running a game can apply to teaching.
This discussion will examine the psychology of superhero stories and how these modern mythologies can help children (and adults) with cognitive and emotional development. The lecture will explore the developmental technologies of story and play and together we will discover the positive lessons that can be learned from the challenges these fictional characters overcome.
Blackout poetry is a fun and unique activity that can be used to study storytelling and narrative structure. Let’s create blackout poetry, participate in an impromptu poetry reading, and discuss ideas for lesson plans in the classroom. Materials will be provided.