Chat as you play games and share what you learned with your fellow Trade Day attendees. A no host bar available. This event is for Trade Day badge holders and Trade Day Event Host/Presenters only.
Come by and play Rocket League and Fortnite! Our mobile esports arena will be running for-fun matches for you to learn and play games with others, no prior skills required. Talk with us about setting up your own esports club or program at your institution.
REVISED for 2022! Common business & educator situations and the game industry collide in this Clue-meets-Family-Feud style seminar. Case studies, in-class analysis, & expert advice!
We’ll have things to say about the following: 1. Simplifying record keeping for things like treasure and experience points. 2. How to handle things when your sessions have to be short each week. 3. Welcoming new kids when you’re in the middle of a story. 4. What published adventures work well in this sort of […]
Learn from an experience teacher how using character sheets, quests, and theme can help increase engagement, community, and fun into any classroom. Take a slice from this workshop or incorporate the whole pie!
Meet with fellow retailers and educators, and get in a game of the Pokémon TCG or two! Come explore the different products and formats we have for Leagues or Clubs!
We will look at ways to use different games to teach mathematical principles from the book “Teaching Mathematics Through Games”. The level of math is mostly high school and college. Some of the games covered in the book include Risk, Arkham Horror Card Game, Farkle, Sudoku, Apples to Apples, SET, Catan, and Carcassonne. A free […]
Torrens University Australia and Macquarie University
In this discussion, we’ll go through some of the research that I conducted with professional cosplayers in regards to identity and entrepreneurship and how what we learned from that study might be integrated into a business or theatre/crafting/costuming programmes. All is not as it seems in cosplay identity and entrepreneurship, creating opportunities for business, theatre, […]
Experience a variety of science games that can help students learn and internalize science concepts by doing rather than hearing. Hands on activities spur class discussion, especially when some competition is added to the mix. Talking about strategies that worked more effectively easily turns into discussions of real-world ideas and issues. Concepts explored and reinforced […]
Hear a pediatric occupational therapist’s take on how board games can be excellent tools in the home and classroom for promoting social and sensory skills in children, with and without disabilities.
An event aimed mostly at retailers and event GMs which will look in some depth at our ENnie award winning Book of Battle Mats range, including a run through of the newest releases.
Dr. David Niecikowski from Touro University will present best practices and research on meeting the academic and social needs of children through game play in school, library, club, after school, and family gathering settings. Dr. Niecikowski is the author of the book Game Design in the Classroom (2011) and, since 2019, teaches three of six […]
Get an overview of Pandasaurus’s many retailer programs (marketing assets, staff training videos, direct sales benefits) and learn about their evergreen and new releases for 2022.
Inspired by the Chicago Toy and Game’s “Young Inventor Challenge,” educators created a camp where learners imagined, designed, and created board games. Explore ways to use the ideas of the Young Inventors Challenge to generate opportunities for learners to become the next Hasbro™ inventor! Whether adding to an existing maker space, co-teaching game design within […]
Board games provide many things that we are used to: Entertainment, strategy etc.. However, what if I were to tell you that playing board games can provide a positive impact in learning spaces to promote emotional wellness with your students? Social Emotional Learning is being embedded into daily instruction building positive conditions for learning that […]
STEM educators will be fascinated by the physics, math, and ballistics involved in shooting artillery. History educators will learn how artillery evolved from direct fire cannons to indirect fire cannon and rocket artillery. Game designers will see how artillery can be incorporated into their games with game mechanics that accurately represent indirect fire support. Lead […]
Learn about our new tactical skirmish miniatures game Dungeons & Dungeons: Onslaught, post-launch content calendar, plans to support stores with organized play, events, marketing collateral, & more.
With adaptations across disciplines and age groups see how a variety of games can be utilized in your classroom such as strategy, puzzle, card, role-playing, collaborative/co-op, game show, classics, chance/luck, sports, and more. You’ll play various games which will be followed by a brainstorming discussion of how to adapt them to different ages, subjects, and […]
In this workshop, we will approach the re-skinning of Love Letter, Guess Who, and Memory as an activity to invite our students to examine relationships and connections in the classroom and create a game version that reflects their understanding of class material (Humanities, STEM, Art, and all other disciplines welcome). All materials will be provided, […]
We know playing tabletop RPGS are beneficial to school age children. It can do amazing things for social skills, executive functioning, creative writing, historical understanding, and many other things. But have you had the chance to PLAY like a student may play? Come join Danielle Powell in an educators exclusive run of Dungeons & Dragons; […]