TRD – Trade Day Event
What works and who works are an important part of organizing a game room. We’ll also talk about our local gaming events that we have hosted in game stores, schools and libraries. We will share our ideas and also want to hear from the attendees what has worked for the conventions and programs.
Join us to learn about what’s new and on the way! We’ll discuss Brotherwise’s upcoming games, our Featured Retailer Program, and how we can better support your store.
Chris ‘anthanum’ McCutcheon is an Australian HE lecturer of events and hotel management at a small residential university campus (500 students). In this workshop we will discuss how they introduced cosplay as assessment content and hands on work integrated learning into classroom practice via modular assessment design and authentic industry practice. Additionally they’ll discuss the […]
Forget what you think you know about business plans – in this workshop we’ll focus in on the key three things that will make or break your business. No laptops or spreadsheets required! If you already have your business started but you know you could be doing better, this workshop will help you hone in […]
Do you already have a game in mind? If not, how do you choose a game or game engine for your needs? How do you need to modify it to fit your goals, classroom, students, and school (and maybe district)? What makes a game work in the classroom? These questions and more will be addressed, […]
From the dining room to the FLGS, the gaming table is a place to practice language development. This event is for educators looking for classroom games & retailers wanting to expand their market.
How-to instructions and simple steps provided as well as a free sample adventure to run at your school, camp, library, museum, etc. Culturally relevant stories in games and education can deliver an experience or lesson that captures the player or student’s imagination and inspires emotional engagement while also providing context for learning. We will cover […]
Making your business a safe space is not only good for your community, it’s also good for business. Patrons who feel comfortable being themselves in your store, and recognize that diversity is a priority for YOU, are more likely to return in the future and support your business. But actions speak louder than words, so […]
Come with constructive ideas, thoughts, suggestions, and questions about Pop-Up Gen Con. Gen Con wants to hear from you!
We introduce the creation of content-specific fictional characters (i.e., character building) as a role-playing activity, allowing students in Management and Leadership classrooms to meaningfully engage with course material while also stimulating students’ outside-the-box thinking and imagination. Character building as a classroom activity not only allows for creative thinking, but also serves to develop students’ skills […]
Bring the engagement & excitement of escape rooms to the classroom. Escape boxes are a great way to review/ introduce concepts & skills while also working on cooperation, problem solving, and communication skills. Attendees will work together to solve the puzzles in an example escape box to get a true feel for how the process […]
Gamers run into three main issues impacting Game Store Owners (GSOs): Not enough money to buy games they want; Not enough time to play the games they have; Too worried about work/budget/cash flow to enjoy the games they do play. With the “Rise of Geekdom”, many gamers are career-minded individuals that want to slay the […]
Blackout poetry is a fun and unique activity that can be used to study storytelling and narrative structure. Let’s create blackout poetry, participate in an impromptu poetry reading, and discuss ideas for lesson plans in the classroom. Materials will be provided.
Learn how to incorporate roleplaying games in learning spaces for all educational contents and more!
This session will discuss the mechanics of several popular games and give examples of how the mechanics can be adapted for educational purposes. Games covered will be: 1. Pandemic – Uses in History and current events 2. Mille Bornes – Uses in Math and map skills 3. Steampunk Rally – Uses in Physics and Engineering […]
What are great new role playing games for young people, and how do you decide if a game is right for a given group of children? Come see some new games and discuss the qualities of game for kids from toddlers to teens. You could even win a copy of a game! Academically, this convesation […]
Appropriate for all audiences, but targeted at those wanting to create, build up, or strengthen their community (or gaming community) through events and practical discourse.
Five Hundred Year Old Vampire (FYOV) is an educational adaptation of the game Thousand Year Old Vampire (TYOV) by Timothy Hutchings. In FYOV, players chronicle the long existence of a Vampire through the creation of a written journal and a series of player-made artifacts. The Vampire is one of several in a Cohort created by […]
This presentation presents approaches to using games in the college classroom with an eye toward avoiding frequent pitfalls, especially with regards to assessment. It explores the types of skills that are best learned through games, misconceptions about the possibility of learning through play, and ways in which ungrading strategies can be used to appropriately assess […]
Management researchers will generate an interactive discussion of the implications of using games, highlighting how we have used a variety of games in several different management courses. Through active participation, and guided by the facilitators, attendees will use commercially available games, such as Dungeons and Dragons, and well-known cultural references such as Harry Potter, to […]
The use of RPGs can carry with it many benefits for education and for youth in general, but we still find, especially in rural areas, it brings with it a stigma that keeps it from being used to its full potential. How can we change that? Current research and work is being done on the […]
Have you been interested in learning about role playing games? Not sure where to start for your library? Come learn all about the world of tabletop role playing games. We will cover everything from RPG basics to collection development to how to start your own TRPG events.
RPGs can have many benefits for students: academically, emotionally and socially. Students with autism, ADHD or dyslexia can benefit too, with additional awareness and preparation from the GM.
Learn how to create several types of trivia games that can be done with participants of all ages. You will come away with several ideas as well as enough questions to create your own trivia program!
“The reason why I stayed (in D&D club) was because it was one of the only social groups I enjoyed. I’m the definition of an introvert . . .but in this group I didn’t hate anyone. It was fun and my hands weren’t shaking for once by my social anxiety.” – 8th grader Tabletop roleplaying […]