TRD – Trade Day Event
This talk will discuss the different games that I have used, the ways that I use them, the reactions of the students, the changes that I have made through the years, the differences between using board games and computer games, and the differences between using games in higher education and elsewhere.
ICv2 CEO Milton Griepp presents a report on the hobby games market in North America, including a review of both annual and 2022 trends.
How-to instructions and simple steps provided as well as a free sample adventure to run at your school, camp, library, museum, etc. Culturally relevant stories in games and education can deliver an experience or lesson that captures the player or student’s imagination and inspires emotional engagement while also providing context for learning. We will cover […]
Come discuss the important topics with fulfilling orders in Asia with VFI CEO, Jeremy Foust. Topics such as packaging size, VAT shipping, cost estimates, delivery time expectations and marketing are often pitfalls for new publishers, and it is often more pronounced into the Asian region, these will all be discussed to help prepare you for […]
Hear a pediatric occupational therapist’s take on how board games can be excellent tools in the home and classroom for promoting social and sensory skills in children, with and without disabilities.
Management researchers will generate an interactive discussion of the implications of using games, highlighting how we have used a variety of games in several different management courses. Through active participation, and guided by the facilitators, attendees will use commercially available games, such as Dungeons and Dragons, and well-known cultural references such as Harry Potter, to […]
The use of RPGs can carry with it many benefits for education and for youth in general, but we still find, especially in rural areas, it brings with it a stigma that keeps it from being used to its full potential. How can we change that? Current research and work is being done on the […]
Have you been interested in learning about role playing games? Not sure where to start for your library? Come learn all about the world of tabletop role playing games. We will cover everything from RPG basics to collection development to how to start your own TRPG events.
RPGs can have many benefits for students: academically, emotionally and socially. Students with autism, ADHD or dyslexia can benefit too, with additional awareness and preparation from the GM.
Making your business a safe space is not only good for your community, it’s also good for business. Patrons who feel comfortable being themselves in your store, and recognize that diversity is a priority for YOU, are more likely to return in the future and support your business. But actions speak louder than words, so […]
An event aimed mostly at retailers and event GMs which will look in some depth at our ENnie award winning Book of Battle Mats range, including a run through of the newest releases.
Dr. David Niecikowski from Touro University will present best practices and research on meeting the academic and social needs of children through game play in school, library, club, after school, and family gathering settings. Dr. Niecikowski is the author of the book Game Design in the Classroom (2011) and, since 2019, teaches three of six […]
At Nations & Cannons/Flagbearer Games, we use tabletop role-playing games as a vehicle to tell Revolutionary stories straight from the pages of history! Researched in intricate detail, our content is intended to simulate life during the Revolutionary conflict in colonial America. Our product can be an immersive tool for educators and more to teach civics […]
Get an overview of Pandasaurus’s many retailer programs (marketing assets, staff training videos, direct sales benefits) and learn about their evergreen and new releases for 2022.
Come grab a snack and sit down with a Play! Pokémon representative to talk about the many programs we offer and how to join the fun!
Meet with fellow retailers and educators, and get in a game of the Pokémon TCG or two! Come explore the different products and formats we have for Leagues or Clubs!
Come with constructive ideas, thoughts, suggestions, and questions about Pop-Up Gen Con. Gen Con wants to hear from you!
Inspired by the Chicago Toy and Game’s “Young Inventor Challenge,” educators created a camp where learners imagined, designed, and created board games. Explore ways to use the ideas of the Young Inventors Challenge to generate opportunities for learners to become the next Hasbro™ inventor! Whether adding to an existing maker space, co-teaching game design within […]
In this workshop, we will approach the re-skinning of Love Letter, Guess Who, and Memory as an activity to invite our students to examine relationships and connections in the classroom and create a game version that reflects their understanding of class material (Humanities, STEM, Art, and all other disciplines welcome). All materials will be provided, […]
Join the makers of Heart: The City Beneath, Spire: The City Must Fall, Honey Heist and the upcoming DIE RPG as we showcase these games. Includes UFO Press, creators of Voidheart Symphony and Legacy.
Learn about new social media strengths and tools to increase your online presence. Share valuable information and connect new groups of people in person and online. Outreach and communication are great ways to engage your communities locally and virtually. Inclusive driven businesses benefit from increased engagement, visibility and resources.
We know playing tabletop RPGS are beneficial to school age children. It can do amazing things for social skills, executive functioning, creative writing, historical understanding, and many other things. But have you had the chance to PLAY like a student may play? Come join Danielle Powell in an educators exclusive run of Dungeons & Dragons; […]
We will look at ways to use different games to teach mathematical principles from the book “Teaching Mathematics Through Games”. The level of math is mostly high school and college. Some of the games covered in the book include Risk, Arkham Horror Card Game, Farkle, Sudoku, Apples to Apples, SET, Catan, and Carcassonne. A free […]
Presented by Beth Pintal (Indianapolis Public Library) and Kyle Schenetzke (Hamilton Co Public Library).What are the basics you need for a game program at the library or a school? This can include board, card, RPG, and toys. And even video games!
Board games provide many things that we are used to: Entertainment, strategy etc.. However, what if I were to tell you that playing board games can provide a positive impact in learning spaces to promote emotional wellness with your students? Social Emotional Learning is being embedded into daily instruction building positive conditions for learning that […]