TRD – Trade Day Event
From movies and TV shows to video and card games, the Pokémon brand is stronger than ever. Join in on the Pokémon fun with Play! Pokémon Leadership as we talk about bringing the many pillars of Pokémon to your store or school.
Creating engaging sessions for role-players can be similar to engaging students in class. In this session, we will explore how lessons learned from running a game can apply to teaching.
This discussion will examine the psychology of superhero stories and how these modern mythologies can help children (and adults) with cognitive and emotional development. The lecture will explore the developmental technologies of story and play and together we will discover the positive lessons that can be learned from the challenges these fictional characters overcome.
Numbers matter, and we can help! Come let the Witten Financial team of experts demystify the world of financial reports to help you run a better business!
The presentation will focus on showing you the method of planning your own event or event series supported by using the Melee.gg platform. After the presentation, we will conduct live Q&A.
This talk will discuss the different games that I have used, the ways that I use them, the reactions of the students, the changes that I have made through the years, the differences between using board games and computer games, and the differences between using games in higher education and elsewhere.
Come discuss the important topics with fulfilling orders in Asia with VFI CEO, Jeremy Foust. Topics such as packaging size, VAT shipping, cost estimates, delivery time expectations and marketing are often pitfalls for new publishers, and it is often more pronounced into the Asian region, these will all be discussed to help prepare you for […]
At Nations & Cannons/Flagbearer Games, we use tabletop role-playing games as a vehicle to tell Revolutionary stories straight from the pages of history! Researched in intricate detail, our content is intended to simulate life during the Revolutionary conflict in colonial America. Our product can be an immersive tool for educators and more to teach civics […]
Join the makers of Heart: The City Beneath, Spire: The City Must Fall, Honey Heist and the upcoming DIE RPG as we showcase these games. Includes UFO Press, creators of Voidheart Symphony and Legacy.
Learn about new social media strengths and tools to increase your online presence. Share valuable information and connect new groups of people in person and online. Outreach and communication are great ways to engage your communities locally and virtually. Inclusive driven businesses benefit from increased engagement, visibility and resources.
Presented by Beth Pintal (Indianapolis Public Library) and Kyle Schenetzke (Hamilton Co Public Library).What are the basics you need for a game program at the library or a school? This can include board, card, RPG, and toys. And even video games!
Join in on the Pokémon fun with Play! Pokémon Leadership as they talk about bringing the many pillars of Pokémon to your store or school.
STEM educators will be fascinated by the physics, math, and ballistics involved in shooting artillery. History educators will learn how artillery evolved from direct fire cannons to indirect fire cannon and rocket artillery. Game designers will see how artillery can be incorporated into their games with game mechanics that accurately represent indirect fire support. Lead […]
Learn about our new tactical skirmish miniatures game Dungeons & Dungeons: Onslaught, post-launch content calendar, plans to support stores with organized play, events, marketing collateral, & more.
With adaptations across disciplines and age groups see how a variety of games can be utilized in your classroom such as strategy, puzzle, card, role-playing, collaborative/co-op, game show, classics, chance/luck, sports, and more. You’ll play various games which will be followed by a brainstorming discussion of how to adapt them to different ages, subjects, and […]
Come grab a snack and sit down with a Play! Pokémon representative to talk about the many programs we offer and how to join the fun!
In this workshop, we will approach the re-skinning of Love Letter, Guess Who, and Memory as an activity to invite our students to examine relationships and connections in the classroom and create a game version that reflects their understanding of class material (Humanities, STEM, Art, and all other disciplines welcome). All materials will be provided, […]
We know playing tabletop RPGS are beneficial to school age children. It can do amazing things for social skills, executive functioning, creative writing, historical understanding, and many other things. But have you had the chance to PLAY like a student may play? Come join Danielle Powell in an educators exclusive run of Dungeons & Dragons; […]
Game Store Owners (GSOs) want people in their stores that WANT to buy stuff. Wouldn’t it be nice, if you had a group of people – YOU DIDN’T HAVE TO PAY – to find people that want to buy stuff from you. More importantly, the stuff you want to sell them! We are going to […]
Presented by Beth Pintal (Librarian, Indianapolis Public Library). You will be provided tools to help you resolve any real life problems that may infiltrate your gaming group. Today, we deal with a lot of division. These tools will help you work through problems that arise due to conflicts in your group, including political, racial, sexism/misogynic, […]
In this discussion, we’ll go through some of the research that I conducted with professional cosplayers in regards to identity and entrepreneurship and how what we learned from that study might be integrated into a business or theatre/crafting/costuming programmes. All is not as it seems in cosplay identity and entrepreneurship, creating opportunities for business, theatre, […]
Experience a variety of science games that can help students learn and internalize science concepts by doing rather than hearing. Hands on activities spur class discussion, especially when some competition is added to the mix. Talking about strategies that worked more effectively easily turns into discussions of real-world ideas and issues. Concepts explored and reinforced […]
Hear a pediatric occupational therapist’s take on how board games can be excellent tools in the home and classroom for promoting social and sensory skills in children, with and without disabilities.
An event aimed mostly at retailers and event GMs which will look in some depth at our ENnie award winning Book of Battle Mats range, including a run through of the newest releases.
Dr. David Niecikowski from Touro University will present best practices and research on meeting the academic and social needs of children through game play in school, library, club, after school, and family gathering settings. Dr. Niecikowski is the author of the book Game Design in the Classroom (2011) and, since 2019, teaches three of six […]